![]() ![]() If you need supplies and goods keep your eyes open for sleigh builders (Winter event) and/or sunken treasures (Fall event and have the benefit of producing FP). If they can be motivated, it’s even better because they can’t be plundered once motivated. The more items they produce, the less you have to worry about producing on your own (again, tile efficiency). The more efficient they are (I.e., more FP in as small a footprint as possible), the better bonus points if you can get said buildings with an attack boost. This is really the only number you need to consider.įar be it for me to say otherwise, but the general idea is to load your city with as many FP producing buildings as possible. Bigger buildings tend to produce more supplies per square than smaller buildings, though special buildings tend to produce at the same level as bumig buildings or more, regardless of their size. But you're probably not at that point just yet.Īll in all, look at the production value per square used. ![]() So if you find that you are just getting more and more supplies, you can remove a building and build, say, a goods building instead.Įventually, as the others have said, it won't matter, because you get all your supplies needed from event buildings and GBs. You'll need supplies and gold for goods, until you generate your goods elsewhere.īut what it comes down to us that you don't need it forever, and toy don't need to stockpile it. If you still need supplies, get the best buildings you can in order to generate as many as possible. Lots of people will say to just go for event and fp buildings - they have possibly forgotten how it was when we just started out. ![]()
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